![]() Once you’re comfort- able with these rules, you can pick up the GURPS Basic Set and jump right into the action. A BOUT GURPS Lite This is the boiled-down “essence” of GURPS : all the fundamental rules, but not the options and embellishments that often confuse new players. M ATERIALS N EEDED FOR P LAY To play, you will need these rules, three six-sided dice, pencils, and scratch paper. It is one of the rec- ognized standards for roleplaying, world- wide. “System.” Over 200 different books have been published for GURPS, in eight differ- ent languages (so far). ![]() ![]() In GURPS, you pretend, for a little while, to be someone else. The rules are written to make true roleplaying possible – and to encourage it. ” This is not just a “hack- and-slash” game. It can fit any situation – fantasy or historical past, present, or future. ” The basic rule system is designed to emphasize realism. ![]() This abridged version presents the “core rules” that most GMs start with. ” GURPS starts with simple rules, and builds up to as much optional detail as you like. 32 LITE An Introduction to Roleplaying A UGUST 2004 E DITION W HAT I S GURPS ? GURPS stands for “Generic Universal RolePlaying System,” the RPG that these rules are condensed from. ![]()
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